Posted in 2015-2016 Club, Not Mock Newbery

I’m an Alien and I Want to go Home, by Jo Franklin

Summary: Daniel has only two friends, is unusually tall, is picked on by teachers, and does not look like anyone else in his family, so when he learns his mom saved a newspaper clipping about a meteor that landed nearby on his birthday, he embraces his pretend alien heritage and launches a mission with his two friends to return to his home planet.

Clarion

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Posted in 2015-2016 Club, Not Mock Newbery

The Fog Diver, by Joel Ross

Summary: In this futuristic high-stakes adventure, humanity clings to cities on the highest mountain peaks above the deadly Fog, and airships transport the pirates of the skies. Daring 13-year-old tetherboy Chess and his salvage crew must face the dark plans of Lord Kodoc and work to save their beloved Mrs. E.

HarperCollins

Posted in 2015-2016 Club, Not Mock Newbery

The Orphan Army by Jonathan Maberry

The Nightsiders#1
Summary:  In the future, bug-like aliens are taking over Earth and young Milo Silk learns through dreams and strange encounters that there are other ancient monsters on the planet that are also threatened by the aliens, and that he may be the hero destined to lead his friends in saving the universe.

Simon and Schuster

Find it at WCPL

Posted in 2014-2015 Club, Not Mock Newbery

The One Safe Place, by Tania Unsworth

One Safe PlaceSummary:  In a near future world of heat, greed, and hunger, Devin earns a coveted spot in a home for abandoned children that promises unlimited food and toys and the hope of finding a new family, but Devin discovers the home’s horrific true mission when he investigates its intimidating Administrator and the zombie-like sickness that afflicts some children.

Algonquin

Find it at WCPL

Posted in 2014-2015 Club, Not Mock Newbery

Junkyard Bot, by C. J. Richards

Junkyard BotRobots Rule #1
Summary:  Worker robots keep the high-tech town of Terabyte Heights humming, but ten-year-old George Gearing is the only one who has a robot for a best friend. When his scrappy but beloved pal Jackbot is hit by a car, the whiz kid re-engineers him with fancy parts from state-of-the-art TinkerTech Laboratories. Jackbot’s astounding new skills far exceed anything George—or even TinkerTech’s head of robotics—could ever have imagined. But the villainous Dr. Micron wants to destroy the whole town to see his tech-driven dream realized.

HoughtonMifflin