Summary: Anticipating a quiet summer at his grandmother’s lake cabin when his family makes different plans, Adam befriends girl-next-door Alice, who proves to have a sense of humor and adventure when she accompanies him on a treasure hunt.
Thrones and Bones
Summary: Destined to take over his family farm in Norrøngard, Karn would rather play the board game, Thrones and Bones, until half-human, half frost giantess Thianna appears and they set out on an adventure, chased by a dragon, undead warriors, an evil uncle, and more.
Summary: Henry, Anna, and Jose, the junior members of the Silver Jaguar Society, are on a mission in Paris to recover the Mona Lisa–but when senior members of the Society are taken hostage, it is up to Henry to rescue them while continuing to pursue the missing masterpiece.
The Hypnotists #2
Summary: Jackson Opus and his family have been forced into hiding because his identity as a powerful young hypnotist has been leaked out–but his enemy Dr. Mako is still out to find him to use his mesmerizing skills for evil purposes.
Summary: In 1860, eleven-year-old Becky Thatcher is the new girl in town, determined to have adventures like she promised her brother Jon before he died. With her Mama frozen in grief and her Daddy busy as town judge, Becky spends much of her time on her own, getting into mischief. Before long, she joins the boys at school in a bet to steal from the Widow Douglas, and Becky convinces her new best friend, Amy Lawrence, to join her. But the theft doesn’t go as planned, and Widow Douglas ends up being unfairly accused of grave robbing as a result. So Becky concocts a plan to clear the Widow’s name. If she pulls it off, she might just get her Mama to notice her again, as well as fulfill her promise to Jon in a most unexpected way. That is, if that tattletale Tom Sawyer will quit following her around.
Summary: Thirteen-year-old Ronan Truelove learns that he is a member of the Blood Guard, a secret society sworn to protect the pure, and must use his skills to save his kidnapped father, the girl of his dreams, and the world.
Summary: When aspiring astronaut Maisie Danger Brown, who was born without a right hand, and the other space camp students get the opportunity to do something amazing in space, Maisie must prove how dangerous she can be and how far she is willing to go to protect everything she has ever loved.
Summary: Whisked through a portal to The Outskirts, an in-between world, sixth-grader Cole must rescue his friends and find his way back home–before his existence is forgotten.
Summary: How can 11-year-old Gabriel find his missing father, who seems to have vanished without a trace? With the help of Paladin—a young raven with whom he has a magical bond that enables them to become one creature—he flies to the foreboding land of Aviopolis, where he must face a series of difficult challenges and unanswerable riddles that could lead to his father . . . or to his death.
Summary: When video game obsessed Pete Watson discovers his dad is not only a super-spy but has been kidnapped and is now trapped inside a video game, he has to use his super gaming skills and enter the game to rescue him. And if he succeeds, who will save Pete from his massive crush on Callie Midwood?
Summary: It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the contest game Xamaica. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his sister, his best friend, and the privileged daughter of Mee Corp.’s chief inventor. In order to save his sister and his friends, Dylan must solve a dangerous mystery in three days and uncover secrets about Xamaica, his family, and himself.
Summary: When sullen teenager Dylan Barstow is caught joyriding in a stolen car he is sent to his ex-Marine uncle for the summer, but soon they are on the way to Papua New Guinea in search of a World War II fighter plane and Dylan discovers that defiance is not a survival skill when you are lost in a jungle.